

My most recent (Friday 13th) picture has a realistic water reflection effect that was very easy to create and took only a few minutes to set up the animation. The animation suite has changed so much within the past 3 months to the point where it gives me the confidence to try something new each time. Remember to turn off the grid to view your artwork without the guides.
Switch between vector and pixel mode in hexels how to#
Unfortunately, I'm not seeing how to set it up to do the nice clean 2:1 pixel conversion that's in the video. Enjoy intuitive design and smooth performance of Pixel Art. It does have Pixel and Vector mode options, though. This is the effect I'm looking for But - I'm using Hexels 2.5.9 beta 6623 and it doesn't have that Pixellation feature. It was only after a great reading a ‘bouncing ball’ tutorial, by Ken Kopecky, that I learnt that I could animate by transforming a layer, at different points along the timeline, and have the software generate the ‘in between’ frames for ultra smooth movement. It looks like 'Pixellation' gets enabled at that point. I sometimes use traditional keyframe animation, within Hexels timeline mode, by drawing and modifying each individual cel. The only reason for this is to keep the exported gif under 3mb – a requirement for tumblr. The title of this section is pretty much a summary of how animation works in Hexels: once animation is enabled all layers are now frames. A hexagonal grid will be better for lines 60 degrees apart.


For example: A rectangular grid of pixels will the best choice for rendering horizontal and vertical lines. I keep them around 20 frames and try to create a loop. The most likely reason for square pixels is that these early devices naturally operated internally using a rectangular coordinate system. I often create an ‘animated gif’ version of my images as they get more of a response than the static image.
